Tuesday, August 7, 2012

Click to see more details

New Adobe eLearning Suite 6 is quite a big environment to grasp right after installation, but at the same time is not so difficult to start creating elearning content. First of all, click on the chart above to get the big picture of how the suite is build. After this I recommend to go through few of the videos linked below.

New in Adobe eLearning Suite 6 - What's New in Adobe eLearning Suite 6
Rapidly develop eLearning and HTML5-based mLearning content. Create HD-quality product demos. Liven up courses with actors and smart interactions. Combine multiple modules, including pre-test and post-test quizzes, into a single course. Track SWF, PDF, and HTML5 content.

New in Adobe eLearning Suite 6 - What Is Adobe eLearning Suite 6
Adobe eLearning Suite 6 software is an integrated toolbox for creating eLearning and HTML5-based mLearning content. Get the best tools for application simulation, product demos, digital imaging, rich animations, and audio production. Accelerate development with rapid prototyping, roundtripping workflows, and out-of-the-box assets like actors and smart interactions. Publish to SCORM- and AICC-compliant LMSs and easily track SWF, PDF, and HTML5 content.

New in Adobe eLearning Suite 6 - Be More Productive
Develop eLearning and HTML5-based mLearning content faster with a complete toolset of applications, out-of-the-box assets, and integrated workflows. Publish to desktop, web, LMSs, and mobile devices including Apple iPad. Effortlessly track SWF, PDF, and HTML5 content.

New in Adobe eLearning Suite 6 - Get the Best Results Using World-Class Tools
Give full rein to your imagination using world-class tools for creating application simulations, product demos, digital imaging, rich animations, and audio production. Liven up courses with out-of-the-box assets like actors, themes, smart shapes, and interactive elements.
Autor: Unknown

Sunday, August 5, 2012


Finally after whole weekend of mountain biking (few pics at the end) I've found some time to explore new Adobe eLearning Suite that I have received from Adobe. (Thank you).

First of all if you are not familiar with eLearning Suite, but have heard about Adobe products, this one is slightly different. It's not focused on Photoshop, Flash or Dreamweaver but use cutting edge Adobe Captivate 6 as a core and the rest of package as tools supporting and feeding into Captivate.

So the whole package consists of:

  • Adobe Captivate
  • Adobe Flash
  • Adobe Photoshop Extended
  • Adobe Dreamweaver
  • Adobe Audition
  • Adobe Acrobat X 
  • and Adobe Bridge


What is really amazing for me is the power of working with all the media (animations, graphics, audio files) without the need of working on separate files or projects. With this package you have a tool chain that allows you to go in and out when working on particular training. But let's start where we should start.






The installation 
The whole installation went pretty easy, the only thing that you need is around 9GB of hard drive space, 30 min of time, and maybe a backup of all your projects. (BTW: There are 2 kinds of people. One that makes backups and the other that will)

After some time you have fully functional package that is ready to convert your creativity into best e-learning projects.

PS. Promised pictures:






Autor: Unknown

Friday, August 3, 2012

As discussing different aproaches to training delivery all people go to the methodology of analyzing, designing and developing training. Few discuss that implementation and evaluation steps are also important. Really very few think know and care about Kirkpatrick steps.
Unfortunately not many people really and systematically care about quality of courses that are being delivered as they are and then learners complain that all of the training is just clickthrough.

Areas of quality assurance:
1. Course Overview and Introduction
1.1 Instructions make clear how to get started and where to find various course components.
1.2 Students are introduced to the purpose and structure of the course.
1.3 Etiquette expectations (sometimes called “netiquette”) for online discussions, email, and other forms of communication are stated clearly.
1.4 Course and/or institutional policies with which the student is expected to comply are clearly stated, or a link to current policies is provided.
1.5 Prerequisite knowledge in the discipline and/or any required competencies are clearly stated.
1.6 Minimum technical skills expected of the student are clearly stated.
1.7 The self-introduction by the instructor is appropriate and available online.
1.8 Students are asked to introduce themselves to the class.

2. Learning Objectives
2.1 The course learning objectives describe outcomes that are measurable.
2.2 The module/unit learning objectives describe outcomes that are measurable and consistent with the course-level objectives.
2.3 All learning objectives are stated clearly and written from the students’ perspective.
2.4 Instructions to students on how to meet the learning objectives are adequate and stated clearly.
2.5 The learning objectives are appropriately designed for the level of the course.

3. Assessment and Measurement
3.1 The types of assessments selected measure the stated learning objectives and are consistent with course activities and resources.
3.2 The course grading policy is stated clearly.
3.3 Specific and descriptive criteria are provided for the evaluation of students’ work and participation and are tied to the course grading policy.
3.4 The assessment instruments selected are sequenced, varied, and appropriate to the student work being assessed.
3.5 Students have multiple opportunities to measure their own learning progress.

4. Instructional Materials
4.1 The instructional materials contribute to the achievement of the stated course and module/unit learning objectives.
4.2 The purpose of instructional materials and how the materials are to be used for learning activities are clearly explained.
4.3 All resources and materials used in the course are appropriately cited.
4.4 The instructional materials are current.
4.5 The instructional materials present a variety of perspectives on the course content.
4.6 The distinction between required and optional materials is clearly explained.

5. Learner Interaction and Engagement
5.1 The learning activities promote the achievement of the stated learning objectives.
5.2 Learning activities provide opportunities for interaction that support active learning.
5.3 The instructor’s plan for classroom response time and feedback on assignments is clearly stated.
5.4 The requirements for student interaction are clearly articulated.

6. Course Technology
6.1 The tools and media support the course learning objectives.
6.2 Course tools and media support student engagement and guide the student to become an active learner.
6.3 Navigation throughout the online components of the course is logical, consistent, and efficient.
6.4 Students can readily access the technologies required in the course.
6.5 The course technologies are current.

7. Learner Support
7.1 The course instructions articulate or link to a clear description of the technical support offered and how to access it.
7.2 Course instructions articulate or link to the institution’s accessibility policies and services.
7.3 Course instructions articulate or link to an explanation of how the institution’s academic support services and resources can help students succeed in the course and how students can access the services.
7.4 Course instructions articulate or link to an explanation of how the institution’s student support services can help students succeed and how students can access the services.

8. Accessibility
8.1 The course employs accessible technologies and provides guidance on how to obtain accommodation.
8.2 The course contains equivalent alternatives to auditory and visual content.
8.3 The course design facilitates readability and minimizes distractions.
8.4 The course design accommodates the use of assistive technologies.


Autor: Unknown
  1. Design is not painting pretty pictures; it is about telling stories.
  2. Design is going from complex to simple.
  3. Use graphics to educate, not decorate
  4. Ensure multimedia is adding value, not Vegas.
  5. Instructional design and creative design go hand-in-hand.
  6. Be wise: "Life is abut using the whole box of crayons" and lots of white space.
  7. Make a list of the top 5 ideas you need to teach in your eLearning project.
  8. Color is to learning as water is to ocean. It cannot be one without the other.
  9. Eliminate bullet points - your learners will thank you for it.
  10. Always review and revise your designs and make it simple, short and precise, without any unnecessary information. 

Autor: Unknown

Thursday, August 2, 2012



The Apple WWDC is a conference organized by Apple that gives developers an in-depth look at the latest in iOS and OS X. Each year there are 100+ sesseions led by Apple engineers and other professionals in order to share knowledge. From e-learning and educational point of view there was a lot going on so I'd like to share with you the most interesting presentations. Enjoy!

Autor: Unknown

Wednesday, August 1, 2012


I've just found a monograph that has been edited by Eugenia Smyrnova-Trybulska and published in Katowice last year. It gathers very interesting package of different publications, case studies and research results focused on Use of e-learning during deveopment of key comptetnces.
Autor: Unknown



Ken Robinson: In our culture, not to know is to be at fault socially… People pretend to know lots of things they don’t know. Because the worst thing to do is appear to be uninformed about something, to not have an opinion… We should know the limits of our knowledge and understand what we don’t know, and be willing to explore things we don’t know without feeling embarrassed of not knowing about them.

Autor: Unknown